New day, new devblog - Death Walk


Hello walkers,

News from the city:

work on the final map started yesterday. the first step is to create each block in the city.

and the second step is to integrate the gaming system in the city.

The playable characters:

The player will be able to choose between different character, the system of choice and at the start of the creation.

Player movements are almost 100% complete

The player's inventory will change before reaching 100%

we are not happy with the inventory.

The weapon system needs to be completely redone.

The game save system works, but I'm not happy with it.

Non-playable characters.

An important part of the game are NPCs. is I create the NPC story every day, the system is not integrated, but the notes are over 100 pages. I would like to create a living and coherent world, and its the hardest, during the alpha phases

there will be news on the NPCs.

Trello

Trello is updated weekly!

click here for trello

Early acces

at the beginning of the creation of the idea I wanted to release a game in final states. but after reflection, the game will have early access on steam.

early access will start at ALPHA 0.9 one phase before our beta.

we are in the process of developing ALPHA 0.1, so no date for early access.

We want to deliver early access, content and completely buggy. so we will do everything to correct as many bugs as possible before announcing the dates.

our internal testers will start testing the game at alpha 0.2


Team Palm Concept

We are working hard to be able to deliver a full game. I am the only programmer, but I have a team with me for a lot of other things.

we are young we will surely make mistakes for our first game. but we will work hard to deliver a great product to play.


you can follow us on our networks

Twitter Death Walk

Twitter ScageDev

Twitter Palm Concept


Youtube Palm Concept

Youtube ScageDev


Instagram ScageDev

Instagram Palm Concept


thank you for having us there, see you soon


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