Devlog
- June 22, 2022 by ScageDev#3D, #DeathWalk, #Survival, #mobile, #android, #pc, #single playerFR Salut futur marcheur, Voilà quelques mois qui sont passés depuis mon dernier devblog. et je peux vous dire que beaucoup de choses se sont passées. Le travail est toujours en cours pour avoir une... Continue reading
- April 04, 2022 by ScageDev#survival, #mobile, #android, #windows, #pc, #open world, #indiegame, #Unity, #3D, #TOP DownEN Hello, Over a year ago, I pitched my idea to make my own survival game with a small team of friends. And the story of Death Walk started well with a concept based on a top-down survival game, an up... Continue reading
- April 01, 2021 by ScageDev#survival, #open world, #3d, #unity, #death, #walk, #windows, #single player, #steamHello walkers, News from the city: work on the final map started yesterday. the first step is to create each block in the city. and the second step is to integrate the gaming system in the city. The p... Continue reading
- March 26, 2021 by ScageDev#survival, #top down, #rpg, #devblog, #news, #death walkHello everyone, I am delighted to be able to post a new devblog. Death Walk advances step by step. The pre-alpha allowed me to test a variety of systems. some that will be integrated into the game and... Continue reading
- March 22, 2021 by ScageDev#new, #graphic, #death, #walk, #survival, #game, #single player, #3Dthe photos of the new graphics are available LINK... Continue reading
- March 22, 2021 by ScageDev#Death Walk, #Survival, #Open World, #Unity, #3D, #Indidev, #Retro, #Xbox, #Adventure, #Windows"the new photos of the game are coming soon" hi, during development a lot of changes, i said goodbye to the voxel model for the new graphics. I spent the weekend changing the whole 3D of the game with... Continue reading
- March 20, 2021 by ScageDev#GameDev, #Trello, #RoadToBeta, #DeathWalkHello, I created a public trello, for people interested in following the progress of the alpha. every day there is something new on the Death Walk trello and especially new functionality added TRELLO... Continue reading
- March 19, 2021 by ScageDev#Day, #Night, #Day Night cycles, #Unity, #Playmaker, #MagicaVoxel, #PRE ALPHA, #IndieDev, #Solo DevContinue reading
- March 19, 2021 by ScageDev#Survival, #Voxel, #TOP-DOWN, #Open World, #Xbox, #Unity- I continue the optimization for the import on Xbox One - Day and night system is almost ready! - The interface has a new look - The new 3D road and sidewalk models. are almost ready... Continue reading
- March 18, 2021 by ScageDevContinue reading